CVE-2000-0280 Memory corruption in n/a

Low 2.6 Published Updated

Remote attackers can cause a denial of service in RealPlayer by sending a long Location URL, requiring user interaction to trigger the buffer overflow.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
A user has to click or open something
Fix
None listed

What is CVE-2000-0280?

CVE-2000-0280 is a low-severity memory corruption vulnerability in Realnetworks Realplayer, published on 26 Apr 2000. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.

Official description

Buffer overflow in the RealNetworks RealPlayer client versions 6 and 7 allows remote attackers to cause a denial of service via a long Location URL.

Which versions are affected by CVE-2000-0280?

It affects 1 product.

Products include Realnetworks Realplayer.

How do I fix CVE-2000-0280?

No fix has been published for CVE-2000-0280 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2000-0280 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2000-0280 exists.

Public exploit code: 1 Exploit-DB entry.

All Realnetworks Realplayer vulnerabilities

Sources

Also known as GHSA-vww3-jfqj-592j.

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