CVE-2000-0280 Memory corruption in n/a
Remote attackers can cause a denial of service in RealPlayer by sending a long Location URL, requiring user interaction to trigger the buffer overflow.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- A user has to click or open something
- Fix
- None listed
What is CVE-2000-0280?
CVE-2000-0280 is a low-severity memory corruption vulnerability in Realnetworks Realplayer, published on 26 Apr 2000. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.
Official description
Buffer overflow in the RealNetworks RealPlayer client versions 6 and 7 allows remote attackers to cause a denial of service via a long Location URL.
Which versions are affected by CVE-2000-0280?
It affects 1 product.
Products include Realnetworks Realplayer.
How do I fix CVE-2000-0280?
No fix has been published for CVE-2000-0280 yet. Limit exposure of the affected software until one is available.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2000-0280 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2000-0280 exists.
Public exploit code: 1 Exploit-DB entry.
Other vulnerabilities in Realnetworks Realplayer
Sources
Also known as GHSA-vww3-jfqj-592j.