CVE-2003-1431 Memory corruption in n/a

High 7.1 Published Updated

Remote attackers can crash Unreal Engine via a buffer overflow in URL parsing, causing denial of service.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2003-1431?

CVE-2003-1431 is a high-severity memory corruption vulnerability in n/a, published on 23 Oct 2007. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.

Weakness: CWE-119

Which versions are affected by CVE-2003-1431?

It affects 1 product.

Products include Epic Games Unreal Engine.

How do I fix CVE-2003-1431?

No fix has been published for CVE-2003-1431 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2003-1431 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2003-1431 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as GHSA-cm4r-3xmv-vwh3.

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