# CVE-2003-1433: Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by


- **Severity:** Medium 4.3 (`AV:N/AC:M/Au:N/C:N/I:N/A:P`)
- **Exploited in the wild:** Not known
- **Fix available:** No
- **Published:** 23 Oct 2007
- **Updated:** 8 Aug 2024
- **Also known as:** GHSA-q959-v446-rf26

## What is CVE-2003-1433?

CVE-2003-1433 is a medium-severity vulnerability in n/a, published on 23 Oct 2007. 

### Official description

Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times.

Weakness: CWE-287 (Improper Authentication)

## Which versions are affected by CVE-2003-1433?

It affects 1 product.


Products: Epic Games Unreal Engine.

## How do I fix CVE-2003-1433?

No fix has been published for CVE-2003-1433 yet. Limit exposure of the affected software until one is available.

## Is CVE-2003-1433 being exploited?

There is no known exploitation of CVE-2003-1433 in the wild and no public exploit code.

## Other vulnerabilities in n/a

- [CVE-2003-1432](https://insights.sbomify.com/CVE-2003-1432/): Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execu (critical 10.0)
- [CVE-2003-1431](https://insights.sbomify.com/CVE-2003-1431/): Memory corruption in n/a (high 7.1)
- [CVE-2003-1430](https://insights.sbomify.com/CVE-2003-1430/): Path traversal in n/a (medium 5.0)
- [CVE-2007-4442](https://insights.sbomify.com/CVE-2007-4442/): Memory corruption in n/a (medium 5.0)
- [CVE-2007-4443](https://insights.sbomify.com/CVE-2007-4443/): Denial of service in n/a (medium 5.0)

## Fix prompt for AI coding agents

```text
Check this codebase for CVE-2003-1433 and fix it if it is affected.

What it is: CVE-2003-1433 is a medium-severity vulnerability in n/a, published on 23 Oct 2007. 
Exploitation: There is no known exploitation of CVE-2003-1433 in the wild and no public exploit code.

Affected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.

Task:
1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.
2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.
3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.
4. Run the tests and summarise what changed and why.
5. If nothing in the project is affected, say so and change nothing.

Reference: https://insights.sbomify.com/CVE-2003-1433/ (Markdown: https://insights.sbomify.com/CVE-2003-1433/index.md)
```

## Sources

- CVE record: https://www.cve.org/CVERecord?id=CVE-2003-1433
- NVD: https://nvd.nist.gov/vuln/detail/CVE-2003-1433
- OSV: https://osv.dev/vulnerability/CVE-2003-1433

---
From sbomify Insights: https://insights.sbomify.com/CVE-2003-1433/
Summaries are generated and may contain mistakes; the official description above is the record.
