CVE-2004-0608 Memory corruption in n/a

Critical 10.0 Published Updated

Remote attackers can execute arbitrary code via a malicious UDP packet due to memory corruption in the Unreal Engine.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2004-0608?

CVE-2004-0608 is a critical memory corruption vulnerability in Gentoo Linux, published on 30 Jun 2004. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory.

Which versions are affected by CVE-2004-0608?

It affects 14 products.

Products include Arush Devastation, Dreamforge Tnn Outdoors Pro Hunter, Epic Games Unreal Engine, Epic Games Unreal Tournament, Epic Games Unreal Tournament 2003, Epic Games Unreal Tournament 2004 and 8 more.

How do I fix CVE-2004-0608?

No fix has been published for CVE-2004-0608 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2004-0608 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-0608 exists.

Public exploit code: 2 Metasploit modules and 3 Exploit-DB entries.

Sources

Also known as GHSA-qwq5-rcrx-8xwx.

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