{"answers":{"affected":"It affects 11 products.","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-1500 exists.","fix":"No fix has been published for CVE-2004-1500 yet. Limit exposure of the affected software until one is available.","what":"CVE-2004-1500 is a low-severity memory corruption vulnerability in n/a, published on 19 Feb 2005. Any signed-in user can exploit it over the network, with no action from the victim."},"fix_prompt":"Check this codebase for CVE-2004-1500 and fix it if it is affected.\n\nWhat it is: CVE-2004-1500 is a low-severity memory corruption vulnerability in n/a, published on 19 Feb 2005. Any signed-in user can exploit it over the network, with no action from the victim.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-1500 exists.\n\nAffected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2004-1500/ (Markdown: https://insights.sbomify.com/CVE-2004-1500/index.md)","id":"CVE-2004-1500","markdown":"https://insights.sbomify.com/CVE-2004-1500/index.md","name":"CVE-2004-1500","record":{"aliases":["GHSA-fg42-fgq3-gwpm"],"analysis":{"component_type":"desktop_application","fix_type":"no_fix_stated","impacts":["denial_of_service"],"network_reachable":"yes","non_default_config":false,"product_category":"Lithtech game engine","requires_auth":"low_privilege","summary":"Remote authenticated users can crash the Lithtech game engine via format string specifiers in nicknames or messages.","user_interaction":"not_required","vuln_class":"memory_corruption"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[{"product":"purge_jihad","vendor":"freeform_interactive"},{"product":"alien_versus_predator","vendor":"monolith_productions"},{"product":"blood","vendor":"monolith_productions"},{"product":"contract_jack","vendor":"monolith_productions"},{"product":"global_operations","vendor":"monolith_productions"},{"product":"kiss_psycho_circus","vendor":"monolith_productions"},{"product":"legends_of_might_and_magic","vendor":"monolith_productions"},{"product":"no_one_lives_forever","vendor":"monolith_productions"},{"product":"sanity","vendor":"monolith_productions"},{"product":"shogo","vendor":"monolith_productions"},{"product":"tron","vendor":"monolith_productions"}],"cvss":{"score":2.1,"severity":"low","source":"nvd","vector":"AV:L/AC:L/Au:N/C:N/I:N/A:P","version":"2.0"},"cwes":[],"description":"Format string vulnerability in the Lithtech engine, as used in multiple games, allows remote authenticated users to cause a denial of service (application crash) via format string specifiers in (1) a nickname or (2) a message.","ecosystems":[],"exploits":{"exploitdb":1,"first_seen":"2004-11-05","github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[{"date":"2004-11-05","kind":"exploitdb","ref":"24724","stars":null,"title":"Monolith Lithtech Game Engine - Multiple Remote Format String Vulnerabilities"}],"tier":"weaponised"},"has_fix":null,"headline":"Memory corruption in n/a","id":"CVE-2004-1500","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"memory_corruption","year":"2004"},"n_packages":0,"n_references":6,"next":{"headline":"Denial of service in n/a","id":"CVE-2004-1501"},"packages":[],"prev":{"headline":"Cross-site scripting in n/a","id":"CVE-2004-1499"},"products":["n/a"],"published":"2005-02-19","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"},{"class":"attribution","licence":"GPL-2.0-or-later","name":"Exploit-DB"}],"ssvc":{"automatable":null,"exploitation":null,"technical_impact":null},"state":"PUBLISHED","updated":"2024-08-08","vendors":["n/a"]},"summary":"Remote authenticated users can crash the Lithtech game engine via format string specifiers in nicknames or messages.","url":"https://insights.sbomify.com/CVE-2004-1500/"}