CVE-2004-1958 Path traversal in n/a
Remote attackers can overwrite arbitrary files via directory traversal in UMOD files, requiring user interaction to open the malicious file.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- A user has to click or open something
- Fix
- None listed
What is CVE-2004-1958?
CVE-2004-1958 is a medium-severity path traversal vulnerability in n/a, published on 10 May 2005. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.
Official description
Directory traversal vulnerability in manifest.ini in Unreal engine allows remote attackers to overwrite arbitrary files via .. (dot dot) sequences in a UMOD (Unreal MOD) file.
Which versions are affected by CVE-2004-1958?
It affects 3 products.
Products include Epic Games Unreal Engine, Epic Games Unreal Tournament, Epic Games Unreal Tournament 2003.
How do I fix CVE-2004-1958?
No fix has been published for CVE-2004-1958 yet. Limit exposure of the affected software until one is available.
Upgrade, and resolve every user-supplied path against an allowed base folder before opening it. More about Path traversal.
Is CVE-2004-1958 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-1958 exists.
Public exploit code: 1 Exploit-DB entry.
Other vulnerabilities in n/a
- CVE-2003-1432 Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execu
- CVE-2003-1431 Memory corruption in n/a
- CVE-2003-1430 Path traversal in n/a
- CVE-2007-4442 Memory corruption in n/a
- CVE-2007-4443 Denial of service in n/a
Sources
Also known as GHSA-j335-5wx8-vfg6.