CVE-2004-2099 Memory corruption in n/a
Remote attackers can execute arbitrary code on Need for Speed Hot Pursuit 2 clients by sending maliciously crafted game server commands.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- Not needed
- Fix
- None listed
What is CVE-2004-2099?
CVE-2004-2099 is a medium-severity memory corruption vulnerability in n/a, published on 27 May 2005. An attacker can exploit it over the internet without logging in, with no action from the victim.
Official description
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.
Which versions are affected by CVE-2004-2099?
It affects 1 product.
Products include Electronic Arts Need for Speed Hot Pursuit 2.
How do I fix CVE-2004-2099?
No fix has been published for CVE-2004-2099 yet. Limit exposure of the affected software until one is available.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2004-2099 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-2099 exists.
Public exploit code: 1 Exploit-DB entry.
Sources
Also known as GHSA-f7fj-h5q7-jhfq.