# CVE-2004-2099: Memory corruption in n/a

> Remote attackers can execute arbitrary code on Need for Speed Hot Pursuit 2 clients by sending maliciously crafted game server commands.

- **Severity:** Medium 5.1 (`AV:N/AC:H/Au:N/C:P/I:P/A:P`)
- **Exploited in the wild:** Not known
- **Login needed:** Not needed
- **Attackable:** Over the internet
- **Victim action needed:** Not needed
- **Fix available:** No
- **Published:** 27 May 2005
- **Updated:** 8 Aug 2024
- **Also known as:** GHSA-f7fj-h5q7-jhfq

## What is CVE-2004-2099?

CVE-2004-2099 is a medium-severity memory corruption vulnerability in n/a, published on 27 May 2005. An attacker can exploit it over the internet without logging in, with no action from the victim.

### Official description

Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.

## Which versions are affected by CVE-2004-2099?

It affects 1 product.


Products: Electronic Arts Need for Speed Hot Pursuit 2.

## How do I fix CVE-2004-2099?

No fix has been published for CVE-2004-2099 yet. Limit exposure of the affected software until one is available.

## Is CVE-2004-2099 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-2099 exists.

Public exploit code:

- Need for Speed 2 - Remote Client Buffer Overflow (PoC) (exploitdb)

## Fix prompt for AI coding agents

```text
Check this codebase for CVE-2004-2099 and fix it if it is affected.

What it is: CVE-2004-2099 is a medium-severity memory corruption vulnerability in n/a, published on 27 May 2005. An attacker can exploit it over the internet without logging in, with no action from the victim.
Exploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2004-2099 exists.

Affected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.

Task:
1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.
2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.
3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.
4. Run the tests and summarise what changed and why.
5. If nothing in the project is affected, say so and change nothing.

Reference: https://insights.sbomify.com/CVE-2004-2099/ (Markdown: https://insights.sbomify.com/CVE-2004-2099/index.md)
```

## Sources

- CVE record: https://www.cve.org/CVERecord?id=CVE-2004-2099
- NVD: https://nvd.nist.gov/vuln/detail/CVE-2004-2099
- OSV: https://osv.dev/vulnerability/CVE-2004-2099

---
From sbomify Insights: https://insights.sbomify.com/CVE-2004-2099/
Summaries are generated and may contain mistakes; the official description above is the record.
