{"answers":{"affected":"","exploited":"There is no known exploitation of CVE-2004-2598 in the wild and no public exploit code.","fix":"No fix has been published for CVE-2004-2598 yet. Limit exposure of the affected software until one is available.","what":"CVE-2004-2598 is a medium-severity denial of service vulnerability in n/a, published on 29 Nov 2005. An attacker can exploit it over the internet without logging in, with no action from the victim."},"fix_prompt":"Check this codebase for CVE-2004-2598 and fix it if it is affected.\n\nWhat it is: CVE-2004-2598 is a medium-severity denial of service vulnerability in n/a, published on 29 Nov 2005. An attacker can exploit it over the internet without logging in, with no action from the victim.\nExploitation: There is no known exploitation of CVE-2004-2598 in the wild and no public exploit code.\n\nAffected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2004-2598/ (Markdown: https://insights.sbomify.com/CVE-2004-2598/index.md)","id":"CVE-2004-2598","markdown":"https://insights.sbomify.com/CVE-2004-2598/index.md","name":"CVE-2004-2598","record":{"aliases":["GHSA-xqff-x4hf-x674"],"analysis":{"component_type":"server_software","fix_type":"upgrade","impacts":["denial_of_service"],"network_reachable":"yes","non_default_config":false,"product_category":"Quake II game server","requires_auth":"none","summary":"Remote attackers can corrupt server client state data by disconnecting improperly, potentially disrupting game mods and causing denial of service.","user_interaction":"not_required","vuln_class":"denial_of_service"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[],"cvss":{"score":5,"severity":"medium","source":"nvd","vector":"AV:N/AC:L/Au:N/C:N/I:P/A:N","version":"2.0"},"cwes":[],"description":"Quake II server before R1Q2, as used in multiple products, allows remote attackers to corrupt the server's client state data structure by exiting a session without a valid disconnect command, then reconnecting, which prevents a mod from being notified of changes in the client state.  NOTE: the impact of this issue will vary depending on which mod is being used.","ecosystems":[],"exploits":{"exploitdb":0,"first_seen":null,"github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[],"tier":"none_known"},"has_fix":null,"headline":"Denial of service in n/a","id":"CVE-2004-2598","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"denial_of_service","year":"2004"},"n_packages":0,"n_references":5,"next":{"headline":"Memory corruption in n/a","id":"CVE-2004-2599"},"packages":[],"prev":{"headline":"Auth bypass in n/a","id":"CVE-2004-2597"},"products":["n/a"],"published":"2005-11-29","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"}],"ssvc":{"automatable":null,"exploitation":null,"technical_impact":null},"state":"PUBLISHED","updated":"2024-09-16","vendors":["n/a"]},"summary":"Remote attackers can corrupt server client state data by disconnecting improperly, potentially disrupting game mods and causing denial of service.","url":"https://insights.sbomify.com/CVE-2004-2598/"}