CVE-2005-3487 Memory corruption in n/a

High 7.5 Published Updated

Remote attackers can execute arbitrary code via buffer overflows in Scorched 3D game functions, requiring immediate patching.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
Available

What is CVE-2005-3487?

CVE-2005-3487 is a high-severity memory corruption vulnerability in n/a, published on 3 Nov 2005. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.

Which versions are affected by CVE-2005-3487?

It affects 1 product.

Products include Scorched 3d Scorched 3d.

How do I fix CVE-2005-3487?

Upgrade to a fixed version.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2005-3487 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2005-3487 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as DEBIAN-CVE-2005-3487, GHSA-g49c-8jvm-vh4f.

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