CVE-2006-2236 Memory corruption in n/a
Remote attackers can execute arbitrary commands via a buffer overflow in the Quake 3 Engine triggered by a long remapShader command.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- Not needed
- Fix
- Available
What is CVE-2006-2236?
CVE-2006-2236 is a high-severity memory corruption vulnerability in n/a, published on 8 May 2006. An attacker can exploit it over the internet without logging in, with no action from the victim.
Official description
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Which versions are affected by CVE-2006-2236?
It affects 4 products.
Products include Id Software Quake 3 Arena, Id Software Quake 3 Engine, Id Software Return to Castle Wolfenstein, Id Software Wolfenstein Enemy Territory.
How do I fix CVE-2006-2236?
Apply the vendor's patch.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2006-2236 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2006-2236 exists.
Public exploit code: 1 Exploit-DB entry.
Other vulnerabilities in n/a
Sources
Also known as DEBIAN-CVE-2006-2236, GHSA-rx4g-vhm6-f7vc.