CVE-2006-2236 Memory corruption in n/a

High 7.6 Published Updated

Remote attackers can execute arbitrary commands via a buffer overflow in the Quake 3 Engine triggered by a long remapShader command.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
Available

What is CVE-2006-2236?

CVE-2006-2236 is a high-severity memory corruption vulnerability in n/a, published on 8 May 2006. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.

Which versions are affected by CVE-2006-2236?

It affects 4 products.

Products include Id Software Quake 3 Arena, Id Software Quake 3 Engine, Id Software Return to Castle Wolfenstein, Id Software Wolfenstein Enemy Territory.

How do I fix CVE-2006-2236?

Apply the vendor's patch.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2006-2236 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2006-2236 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as DEBIAN-CVE-2006-2236, GHSA-rx4g-vhm6-f7vc.

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