{"answers":{"affected":"It affects 2 products.","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2006-3400 exists.","fix":"No fix has been published for CVE-2006-3400 yet. Limit exposure of the affected software until one is available.","what":"CVE-2006-3400 is a high-severity memory corruption vulnerability in n/a, published on 6 Jul 2006. An attacker can exploit it over the internet without logging in, with no action from the victim."},"fix_prompt":"Check this codebase for CVE-2006-3400 and fix it if it is affected.\n\nWhat it is: CVE-2006-3400 is a high-severity memory corruption vulnerability in n/a, published on 6 Jul 2006. An attacker can exploit it over the internet without logging in, with no action from the victim.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2006-3400 exists.\n\nAffected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2006-3400/ (Markdown: https://insights.sbomify.com/CVE-2006-3400/index.md)","id":"CVE-2006-3400","markdown":"https://insights.sbomify.com/CVE-2006-3400/index.md","name":"CVE-2006-3400","record":{"aliases":["GHSA-h4mv-g6rj-x6mf"],"analysis":{"component_type":"desktop_application","fix_type":"patch","impacts":["denial_of_service","code_execution"],"network_reachable":"yes","non_default_config":false,"product_category":"Quake 3 Engine game","requires_auth":"none","summary":"Remote attackers can cause denial of service or execute code via a stack-based buffer overflow in the Quake 3 Engine used by Soldier of Fortune 2.","user_interaction":"not_required","vuln_class":"memory_corruption"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[{"product":"quake_3_engine","vendor":"id_software"},{"product":"soldier_of_fortune_2","vendor":"raven_software"}],"cvss":{"score":7.5,"severity":"high","source":"nvd","vector":"AV:N/AC:L/Au:N/C:P/I:P/A:P","version":"2.0"},"cwes":[],"description":"Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.","ecosystems":[],"exploits":{"exploitdb":1,"first_seen":"2006-07-02","github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[{"date":"2006-07-02","kind":"exploitdb","ref":"1976","stars":null,"title":"Quake 3 Engine Client - 'CG_ServerCommand()' Remote Overflow"}],"tier":"weaponised"},"has_fix":null,"headline":"Memory corruption in n/a","id":"CVE-2006-3400","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"memory_corruption","year":"2006"},"n_packages":0,"n_references":5,"next":{"headline":"Memory corruption in n/a","id":"CVE-2006-3401"},"packages":[],"prev":{"headline":"Cross-site scripting in n/a","id":"CVE-2006-3399"},"products":["n/a"],"published":"2006-07-06","related":[{"cvss_score":7.5,"headline":"Memory corruption in n/a","id":"CVE-2006-3401","kev_date_added":null,"published":"2006-07-06"},{"cvss_score":7.5,"headline":"Memory corruption in n/a","id":"CVE-2006-2875","kev_date_added":null,"published":"2006-06-07"},{"cvss_score":7.5,"headline":"Path traversal in n/a","id":"CVE-2006-2082","kev_date_added":null,"published":"2006-05-10"},{"cvss_score":5,"headline":"Path traversal in n/a","id":"CVE-2006-3324","kev_date_added":null,"published":"2006-06-30"},{"cvss_score":5,"headline":"Missing authorization in n/a","id":"CVE-2006-3325","kev_date_added":null,"published":"2006-06-30"},{"cvss_score":5,"headline":"Denial of service in n/a","id":"CVE-2005-0430","kev_date_added":null,"published":"2005-02-16"}],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"},{"class":"attribution","licence":"GPL-2.0-or-later","name":"Exploit-DB"}],"ssvc":{"automatable":null,"exploitation":null,"technical_impact":null},"state":"PUBLISHED","updated":"2024-08-07","vendors":["n/a"]},"summary":"Remote attackers can cause denial of service or execute code via a stack-based buffer overflow in the Quake 3 Engine used by Soldier of Fortune 2.","url":"https://insights.sbomify.com/CVE-2006-3400/"}