CVE-2007-4442 Memory corruption in n/a

Medium 5.0 Published Updated

Remote attackers can crash the Unreal Engine internal web server by sending a request with a long .gif filename, causing a denial of service.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2007-4442?

CVE-2007-4442 is a medium-severity memory corruption vulnerability in n/a, published on 21 Aug 2007. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

Which versions are affected by CVE-2007-4442?

It affects 1 product.

Products include Epic Games Unreal Engine.

How do I fix CVE-2007-4442?

No fix has been published for CVE-2007-4442 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2007-4442 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2007-4442 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as GHSA-xm3c-242r-5vmf.

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