CVE-2007-4442 Memory corruption in n/a
Remote attackers can crash the Unreal Engine internal web server by sending a request with a long .gif filename, causing a denial of service.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- Not needed
- Fix
- None listed
What is CVE-2007-4442?
CVE-2007-4442 is a medium-severity memory corruption vulnerability in n/a, published on 21 Aug 2007. An attacker can exploit it over the internet without logging in, with no action from the victim.
Official description
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
Which versions are affected by CVE-2007-4442?
It affects 1 product.
Products include Epic Games Unreal Engine.
How do I fix CVE-2007-4442?
No fix has been published for CVE-2007-4442 yet. Limit exposure of the affected software until one is available.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2007-4442 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2007-4442 exists.
Public exploit code: 1 Exploit-DB entry.
Other vulnerabilities in n/a
Sources
Also known as GHSA-xm3c-242r-5vmf.