CVE-2007-5250 Denial of service in n/a

Medium 4.3 Published Updated

Remote attackers can cause a denial of service in Unreal Engine dedicated servers by sending malformed packets when Punkbuster is enabled.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2007-5250?

CVE-2007-5250 is a medium-severity denial of service vulnerability in n/a, published on 6 Oct 2007. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allows remote attackers to cause a denial of service (server hang) via packets containing 0x07 characters or other unspecified invalid characters. NOTE: this issue may overlap CVE-2007-4443. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.

Weakness: CWE-189

Which versions are affected by CVE-2007-5250?

It affects 2 products.

Products include Americasarmy America\'s Army, Americasarmy America\'s Army Special Forces.

How do I fix CVE-2007-5250?

No fix has been published for CVE-2007-5250 yet. Limit exposure of the affected software until one is available.

Upgrade, then put limits on request size, rate and nesting depth so one client cannot exhaust the service. More about Denial of service.

Is CVE-2007-5250 being exploited?

There is no known exploitation of CVE-2007-5250 in the wild and no public exploit code.

Sources

Also known as GHSA-q8hh-59h8-qrwc.

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