# CVE-2008-10003: iGamingModules flashgames game.php sql injection

> Remote attackers can exploit SQL injection in game.php to read or modify database contents in iGamingModules flashgames.

- **Severity:** Medium 6.3 (`CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:L/I:L/A:L`)
- **Exploited in the wild:** Not known
- **Login needed:** Any signed-in user
- **Attackable:** Over the internet
- **Victim action needed:** Not needed
- **Fix available:** No
- **Published:** 5 Mar 2023
- **Updated:** 7 Aug 2024
- **Also known as:** GHSA-7f4r-97fv-4hvj

## What is CVE-2008-10003?

CVE-2008-10003 is a medium-severity SQL injection vulnerability in iGamingModules flashgames, published on 5 Mar 2023. Any signed-in user can exploit it over the network, with no action from the victim.

### Official description

A vulnerability was found in iGamingModules flashgames 1.1.0. It has been classified as critical. Affected is an unknown function of the file game.php. The manipulation of the argument lid leads to sql injection. It is possible to launch the attack remotely. The name of the patch is 6e57683704885be32eea2ea614f80c9bb8f012c5. It is recommended to apply a patch to fix this issue. The identifier of this vulnerability is VDB-222288.

Weakness: CWE-89 (Improper Neutralization of Special Elements used in an SQL Command)

## Which versions are affected by CVE-2008-10003?

It affects 1 product.


Products: Flashgames Project Flashgames.

## How do I fix CVE-2008-10003?

No fix has been published for CVE-2008-10003 yet. Limit exposure of the affected software until one is available.

## Is CVE-2008-10003 being exploited?

There is no known exploitation of CVE-2008-10003 in the wild and no public exploit code.

## Fix prompt for AI coding agents

```text
Check this codebase for CVE-2008-10003 and fix it if it is affected.

What it is: CVE-2008-10003 is a medium-severity SQL injection vulnerability in iGamingModules flashgames, published on 5 Mar 2023. Any signed-in user can exploit it over the network, with no action from the victim.
Exploitation: There is no known exploitation of CVE-2008-10003 in the wild and no public exploit code.

Affected product: iGamingModules flashgames. No package-level version data is available, so check the vendor advisory linked from the reference page.

Task:
1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.
2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.
3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.
4. Run the tests and summarise what changed and why.
5. If nothing in the project is affected, say so and change nothing.

Reference: https://insights.sbomify.com/CVE-2008-10003/ (Markdown: https://insights.sbomify.com/CVE-2008-10003/index.md)
```

## Sources

- CVE record: https://www.cve.org/CVERecord?id=CVE-2008-10003
- NVD: https://nvd.nist.gov/vuln/detail/CVE-2008-10003
- OSV: https://osv.dev/vulnerability/CVE-2008-10003

---
From sbomify Insights: https://insights.sbomify.com/CVE-2008-10003/
Summaries are generated and may contain mistakes; the official description above is the record.
