{"answers":{"affected":"It affects 1 product.","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-3396 exists.","fix":"No fix has been published for CVE-2008-3396 yet. Limit exposure of the affected software until one is available.","what":"CVE-2008-3396 is a medium-severity vulnerability in n/a, published on 31 Jul 2008. An attacker can exploit it over the internet without logging in, with no action from the victim."},"fix_prompt":"Check this codebase for CVE-2008-3396 and fix it if it is affected.\n\nWhat it is: CVE-2008-3396 is a medium-severity vulnerability in n/a, published on 31 Jul 2008. An attacker can exploit it over the internet without logging in, with no action from the victim.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-3396 exists.\n\nAffected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2008-3396/ (Markdown: https://insights.sbomify.com/CVE-2008-3396/index.md)","id":"CVE-2008-3396","markdown":"https://insights.sbomify.com/CVE-2008-3396/index.md","name":"CVE-2008-3396","record":{"aliases":["GHSA-5xh2-vf22-cccw"],"analysis":{"component_type":"desktop_application","fix_type":"no_fix_stated","impacts":["denial_of_service"],"network_reachable":"yes","non_default_config":false,"product_category":"Unreal Tournament 2004","requires_auth":"none","summary":"Remote attackers can crash the Unreal Tournament 2004 server by sending malformed packets, causing a denial of service.","user_interaction":"not_required","vuln_class":"null_dereference"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[{"product":"unreal_tournament_2004","vendor":"epic_games"}],"cvss":{"score":5,"severity":"medium","source":"nvd","vector":"AV:N/AC:L/Au:N/C:N/I:N/A:P","version":"2.0"},"cwes":[{"id":"CWE-20","name":"Improper Input Validation"}],"description":"Unreal Tournament 2004 (UT2004) 3369 and earlier allows remote attackers to cause a denial of service (NULL pointer dereference and daemon crash) via a certain sequence of malformed packets.","ecosystems":[],"exploits":{"exploitdb":1,"first_seen":"2008-07-30","github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[{"date":"2008-07-30","kind":"exploitdb","ref":"32125","stars":null,"title":"Unreal Tournament 2004 - Null Pointer Remote Denial of Service"}],"tier":"weaponised"},"has_fix":null,"headline":"Null dereference in n/a","id":"CVE-2008-3396","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"null_dereference","year":"2008"},"n_packages":0,"n_references":7,"next":{"headline":"Cross-site scripting in n/a","id":"CVE-2008-3397"},"packages":[],"prev":{"headline":"Information disclosure in n/a","id":"CVE-2008-3395"},"products":["n/a"],"published":"2008-07-31","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"CWE Terms of Use","name":"CWE (MITRE)"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"},{"class":"attribution","licence":"GPL-2.0-or-later","name":"Exploit-DB"}],"ssvc":{"automatable":null,"exploitation":null,"technical_impact":null},"state":"PUBLISHED","updated":"2024-08-07","vendors":["n/a"]},"summary":"Remote attackers can crash the Unreal Tournament 2004 server by sending malformed packets, causing a denial of service.","url":"https://insights.sbomify.com/CVE-2008-3396/"}