CVE-2008-3409 Memory corruption in n/a
Remote attackers can cause denial of service or execute arbitrary code via a crafted UDP packet in Unreal Tournament 3.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- Not needed
- Fix
- None listed
What is CVE-2008-3409?
CVE-2008-3409 is a high-severity memory corruption vulnerability in n/a, published on 31 Jul 2008. An attacker can exploit it over the internet without logging in, with no action from the victim.
Official description
Buffer overflow in Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (memory corruption and daemon crash) or possibly execute arbitrary code via a UDP packet containing a large value in a certain size field, followed by a data string of that size, aka attack 1 in ut3mendo.c.
Weakness: CWE-119
Which versions are affected by CVE-2008-3409?
It affects 1 product.
Products include Epic Games Unreal Tournament 3.
How do I fix CVE-2008-3409?
No fix has been published for CVE-2008-3409 yet. Limit exposure of the affected software until one is available.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2008-3409 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-3409 exists.
Public exploit code: 1 Exploit-DB entry.
Other vulnerabilities in n/a
Sources
Also known as GHSA-g4f6-qjqx-hhpq.