CVE-2008-3409 Memory corruption in n/a

High 7.5 Published Updated

Remote attackers can cause denial of service or execute arbitrary code via a crafted UDP packet in Unreal Tournament 3.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2008-3409?

CVE-2008-3409 is a high-severity memory corruption vulnerability in n/a, published on 31 Jul 2008. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Buffer overflow in Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (memory corruption and daemon crash) or possibly execute arbitrary code via a UDP packet containing a large value in a certain size field, followed by a data string of that size, aka attack 1 in ut3mendo.c.

Weakness: CWE-119

Which versions are affected by CVE-2008-3409?

It affects 1 product.

Products include Epic Games Unreal Tournament 3.

How do I fix CVE-2008-3409?

No fix has been published for CVE-2008-3409 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2008-3409 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-3409 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as GHSA-g4f6-qjqx-hhpq.

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