CVE-2008-7011 Denial of service in n/a

Medium 4.0 Published Updated

Remote authenticated users can crash Unreal Engine game servers by triggering an assertion failure through multiple file downloads.

Exploited in the wild
Not known
Login needed
Any signed-in user
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2008-7011?

CVE-2008-7011 is a medium-severity denial of service vulnerability in n/a, published on 19 Aug 2009. Any signed-in user can exploit it over the network, with no action from the victim.

Official description

The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service (server exit) via multiple file downloads from the server, which triggers an assertion failure when the Closing flag in UnChan.cpp is set.

Weakness: CWE-399

Which versions are affected by CVE-2008-7011?

It affects 6 products.

Products include Digital Extreme Pariah, Epic Games Unreal Tournament, Groove Games Warpath, Human Head Studios Dead Mans Hand, Red Mercury Shadow Ops, Whiptail Interactive Postal.

How do I fix CVE-2008-7011?

No fix has been published for CVE-2008-7011 yet. Limit exposure of the affected software until one is available.

Upgrade, then put limits on request size, rate and nesting depth so one client cannot exhaust the service. More about Denial of service.

Is CVE-2008-7011 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-7011 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as GHSA-f3rf-78w5-mwvx.

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