CVE-2008-7015 Denial of service in n/a

Medium 5.0 Published Updated

Remote attackers can crash Unreal Engine 3 game servers by sending packets with large length values, causing memory allocation failures.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2008-7015?

CVE-2008-7015 is a medium-severity denial of service vulnerability in n/a, published on 19 Aug 2009. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.

Weakness: CWE-119

Which versions are affected by CVE-2008-7015?

It affects 2 products.

Products include Epic Games Unreal Tournament, Frontlines Fuel of War.

How do I fix CVE-2008-7015?

No fix has been published for CVE-2008-7015 yet. Limit exposure of the affected software until one is available.

Upgrade, then put limits on request size, rate and nesting depth so one client cannot exhaust the service. More about Denial of service.

Is CVE-2008-7015 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-7015 exists.

Public exploit code: 1 Exploit-DB entry.

Sources

Also known as GHSA-4w88-q6w3-v8qg.

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