{"answers":{"affected":"It affects 2 products.","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-7015 exists.","fix":"No fix has been published for CVE-2008-7015 yet. Limit exposure of the affected software until one is available.","what":"CVE-2008-7015 is a medium-severity denial of service vulnerability in n/a, published on 19 Aug 2009. An attacker can exploit it over the internet without logging in, with no action from the victim."},"fix_prompt":"Check this codebase for CVE-2008-7015 and fix it if it is affected.\n\nWhat it is: CVE-2008-7015 is a medium-severity denial of service vulnerability in n/a, published on 19 Aug 2009. An attacker can exploit it over the internet without logging in, with no action from the victim.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2008-7015 exists.\n\nAffected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2008-7015/ (Markdown: https://insights.sbomify.com/CVE-2008-7015/index.md)","id":"CVE-2008-7015","markdown":"https://insights.sbomify.com/CVE-2008-7015/index.md","name":"CVE-2008-7015","record":{"aliases":["GHSA-4w88-q6w3-v8qg"],"analysis":{"component_type":"desktop_application","fix_type":"no_fix_stated","impacts":["denial_of_service"],"network_reachable":"yes","non_default_config":false,"product_category":"Unreal Engine 3","requires_auth":"none","summary":"Remote attackers can crash Unreal Engine 3 game servers by sending packets with large length values, causing memory allocation failures.","user_interaction":"not_required","vuln_class":"denial_of_service"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[{"product":"unreal_tournament","vendor":"epic_games"},{"product":"fuel_of_war","vendor":"frontlines"}],"cvss":{"score":5,"severity":"medium","source":"nvd","vector":"AV:N/AC:L/Au:N/C:N/I:N/A:P","version":"2.0"},"cwes":[{"id":"CWE-119","name":"Improper Restriction of Operations within the Bounds of a Memory Buffer"}],"description":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.","ecosystems":[],"exploits":{"exploitdb":1,"first_seen":"2008-09-12","github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[{"date":"2008-09-12","kind":"exploitdb","ref":"32362","stars":null,"title":"Unreal Engine 3 - Failed Memory Allocation Remote Denial of Service"}],"tier":"weaponised"},"has_fix":null,"headline":"Denial of service in n/a","id":"CVE-2008-7015","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"denial_of_service","year":"2008"},"n_packages":0,"n_references":5,"next":{"headline":"Cross-site request forgery in n/a","id":"CVE-2008-7016"},"packages":[],"prev":{"headline":"Denial of service in n/a","id":"CVE-2008-7014"},"products":["n/a"],"published":"2009-08-19","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"CWE Terms of Use","name":"CWE (MITRE)"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"},{"class":"attribution","licence":"GPL-2.0-or-later","name":"Exploit-DB"}],"ssvc":{"automatable":null,"exploitation":null,"technical_impact":null},"state":"PUBLISHED","updated":"2024-08-07","vendors":["n/a"]},"summary":"Remote attackers can crash Unreal Engine 3 game servers by sending packets with large length values, causing memory allocation failures.","url":"https://insights.sbomify.com/CVE-2008-7015/"}