CVE-2010-0416 Memory corruption in n/a

High 7.5 Published Updated

Remote attackers can cause a crash or execute arbitrary code in Helix Player and RealPlayer by providing a malformed URL with an invalid percent-encoding sequence.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
A user has to click or open something
Fix
Available

What is CVE-2010-0416?

CVE-2010-0416 is a high-severity memory corruption vulnerability in Realnetworks Realplayer, published on 18 Feb 2010. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.

Official description

Buffer overflow in the Unescape function in common/util/hxurl.cpp and player/hxclientkit/src/CHXClientSink.cpp in Helix Player 1.0.6 and RealPlayer allows remote attackers to cause a denial of service (application crash) or possibly execute arbitrary code via a URL argument containing a % (percent) character that is not followed by two hex digits.

Weakness: CWE-119

Which versions are affected by CVE-2010-0416?

It affects 2 products.

Products include Realnetworks Helix Player, Realnetworks Realplayer.

How do I fix CVE-2010-0416?

Apply the vendor's patch.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2010-0416 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2010-0416 exists.

Public exploit code: 1 Exploit-DB entry.

All Realnetworks Realplayer vulnerabilities

Sources

Also known as GHSA-mcf9-pq3p-q6q8.

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