CVE-2010-2702 Memory corruption in n/a
Remote attackers can execute arbitrary code via a buffer overflow in Unreal Engine games when downloads are enabled.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- Not needed
- Fix
- None listed
What is CVE-2010-2702?
CVE-2010-2702 is a critical memory corruption vulnerability in n/a, published on 12 Jul 2010. An attacker can exploit it over the internet without logging in, with no action from the victim.
Official description
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
Weakness: CWE-119
Which versions are affected by CVE-2010-2702?
It affects 6 products.
Products include Epicgames Postal 2, Epicgames Raven Shield, Epicgames Swat 4, Epicgames Unreal Engine, Epicgames Unreal Tournament 2003, Epicgames Unreal Tournament 2004.
How do I fix CVE-2010-2702?
No fix has been published for CVE-2010-2702 yet. Limit exposure of the affected software until one is available.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2010-2702 being exploited?
There is no known exploitation of CVE-2010-2702 in the wild and no public exploit code.
Sources
Also known as GHSA-rgx2-hj64-5vc5.