CVE-2010-2702 Memory corruption in n/a

Critical 9.3 Published Updated

Remote attackers can execute arbitrary code via a buffer overflow in Unreal Engine games when downloads are enabled.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2010-2702?

CVE-2010-2702 is a critical memory corruption vulnerability in n/a, published on 12 Jul 2010. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.

Weakness: CWE-119

Which versions are affected by CVE-2010-2702?

It affects 6 products.

Products include Epicgames Postal 2, Epicgames Raven Shield, Epicgames Swat 4, Epicgames Unreal Engine, Epicgames Unreal Tournament 2003, Epicgames Unreal Tournament 2004.

How do I fix CVE-2010-2702?

No fix has been published for CVE-2010-2702 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2010-2702 being exploited?

There is no known exploitation of CVE-2010-2702 in the wild and no public exploit code.

Sources

Also known as GHSA-rgx2-hj64-5vc5.

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