CVE-2010-3747 Memory corruption in n/a

Critical 9.3 Published Updated

Remote attackers can execute arbitrary code or cause a crash in RealPlayer via a malicious CDDA URI due to improper object initialization.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
A user has to click or open something
Fix
None listed

What is CVE-2010-3747?

CVE-2010-3747 is a critical memory corruption vulnerability in Realnetworks Realplayer, published on 18 Oct 2010. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.

Official description

An ActiveX control in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, and RealPlayer Enterprise 2.1.2 does not properly initialize an unspecified object component during parsing of a CDDA URI, which allows remote attackers to execute arbitrary code or cause a denial of service (uninitialized pointer dereference and application crash) via a long URI.

Weakness: CWE-119

Which versions are affected by CVE-2010-3747?

It affects 2 products.

Products include Realnetworks Realplayer, Realnetworks Realplayer Sp.

How do I fix CVE-2010-3747?

No fix has been published for CVE-2010-3747 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2010-3747 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2010-3747 exists.

Public exploit code: 1 Metasploit module and 1 Exploit-DB entry.

All Realnetworks Realplayer vulnerabilities

Sources

Also known as GHSA-6h92-r3pm-c9hc.

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