{"answers":{"affected":"It affects 3 products.","exploited":"There is no known exploitation of CVE-2011-1412 in the wild and no public exploit code.","fix":"Upgrade to a fixed version.","what":"CVE-2011-1412 is a high-severity command injection vulnerability in n/a, published on 4 Aug 2011. An attacker can exploit it over the internet without logging in, with no action from the victim."},"fix_prompt":"Check this codebase for CVE-2011-1412 and fix it if it is affected.\n\nWhat it is: CVE-2011-1412 is a high-severity command injection vulnerability in n/a, published on 4 Aug 2011. An attacker can exploit it over the internet without logging in, with no action from the victim.\nExploitation: There is no known exploitation of CVE-2011-1412 in the wild and no public exploit code.\n\nAffected product: n/a. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2011-1412/ (Markdown: https://insights.sbomify.com/CVE-2011-1412/index.md)","id":"CVE-2011-1412","markdown":"https://insights.sbomify.com/CVE-2011-1412/index.md","name":"CVE-2011-1412","record":{"aliases":["DEBIAN-CVE-2011-1412","GHSA-9jhf-c2r9-9vhh","UBUNTU-CVE-2011-1412"],"analysis":{"component_type":"desktop_application","fix_type":"upgrade","impacts":["code_execution"],"network_reachable":"yes","non_default_config":false,"product_category":"ioQuake3 game engine","requires_auth":"none","summary":"Remote game servers can execute arbitrary commands on clients via shell metacharacters in the fs_game variable within the ioQuake3 engine.","user_interaction":"not_required","vuln_class":"command_injection"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[{"product":"ioquake3_engine","vendor":"ioquake3"},{"product":"openarena","vendor":"openarena"},{"product":"world_of_padman","vendor":"worldofpadman"}],"cvss":{"score":7.5,"severity":"high","source":"nvd","vector":"AV:N/AC:L/Au:N/C:P/I:P/A:P","version":"2.0"},"cwes":[{"id":"CWE-20","name":"Improper Input Validation"}],"description":"sys/sys_unix.c in the ioQuake3 engine on Unix and Linux, as used in World of Padman 1.5.x before 1.5.1.1 and OpenArena 0.8.x-15 and 0.8.x-16, allows remote game servers to execute arbitrary commands via shell metacharacters in a long fs_game variable.","ecosystems":[],"exploits":{"exploitdb":0,"first_seen":null,"github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[],"tier":"none_known"},"has_fix":true,"headline":"Command injection in n/a","id":"CVE-2011-1412","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"command_injection","year":"2011"},"n_packages":0,"n_references":14,"next":{"headline":"Denial of service in n/a","id":"CVE-2011-1413"},"packages":[],"prev":{"headline":"Improper Authentication in OpenSAML","id":"CVE-2011-1411"},"products":["n/a"],"published":"2011-08-04","related":[{"cvss_score":10,"headline":"File upload in n/a","id":"CVE-2011-3012","kev_date_added":null,"published":"2011-08-09"},{"cvss_score":10,"headline":"File upload in n/a","id":"CVE-2011-2764","kev_date_added":null,"published":"2011-08-04"},{"cvss_score":7.8,"headline":"Denial of service in n/a","id":"CVE-2010-5077","kev_date_added":null,"published":"2014-10-27"},{"cvss_score":5.6,"headline":"Path traversal in n/a","id":"CVE-2012-3345","kev_date_added":null,"published":"2012-06-15"}],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"CWE Terms of Use","name":"CWE (MITRE)"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"}],"ssvc":{"automatable":null,"exploitation":null,"technical_impact":null},"state":"PUBLISHED","updated":"2024-08-06","vendors":["n/a"]},"summary":"Remote game servers can execute arbitrary commands on clients via shell metacharacters in the fs_game variable within the ioQuake3 engine.","url":"https://insights.sbomify.com/CVE-2011-1412/"}