CVE-2019-10069 Deserialization in n/a

Critical 9.8 Published Updated

Remote code execution is possible in the Godot game engine due to incorrect deserialization policy enforcement.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
Available

What is CVE-2019-10069?

CVE-2019-10069 is a critical unsafe deserialization vulnerability in n/a, published on 31 May 2019. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

Weakness: CWE-502

Which versions are affected by CVE-2019-10069?

It affects 1 product.

Products include Godotengine Godot.

How do I fix CVE-2019-10069?

Upgrade to a fixed version.

Upgrade, and only deserialise data from trusted sources or with an allow-list of types. More about Unsafe deserialization.

Is CVE-2019-10069 being exploited?

There is no known exploitation of CVE-2019-10069 in the wild and no public exploit code.

Sources

Also known as DEBIAN-CVE-2019-10069, GHSA-3hmp-mj77-wcxf.

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