CVE-2019-10069 Deserialization in n/a
Remote code execution is possible in the Godot game engine due to incorrect deserialization policy enforcement.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Over the internet
- Victim action needed
- Not needed
- Fix
- Available
What is CVE-2019-10069?
CVE-2019-10069 is a critical unsafe deserialization vulnerability in n/a, published on 31 May 2019. An attacker can exploit it over the internet without logging in, with no action from the victim.
Official description
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
Weakness: CWE-502
Which versions are affected by CVE-2019-10069?
It affects 1 product.
Products include Godotengine Godot.
How do I fix CVE-2019-10069?
Upgrade to a fixed version.
Upgrade, and only deserialise data from trusted sources or with an allow-list of types. More about Unsafe deserialization.
Is CVE-2019-10069 being exploited?
There is no known exploitation of CVE-2019-10069 in the wild and no public exploit code.
Other vulnerabilities in n/a
Sources
Also known as DEBIAN-CVE-2019-10069, GHSA-3hmp-mj77-wcxf.