CVE-2021-26826 Memory corruption in n/a

High 7.8 Published Updated

A stack overflow in Godot Engine allows attackers to execute arbitrary code or crash the system via malicious TGA files.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Local or same network only
Victim action needed
A user has to click or open something
Fix
Available

What is CVE-2021-26826?

CVE-2021-26826 is a high-severity memory corruption vulnerability in n/a, published on 8 Feb 2021. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link.

Official description

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Weakness: CWE-787

Which versions are affected by CVE-2021-26826?

It affects 1 product.

Products include Godotengine Godot Engine.

How do I fix CVE-2021-26826?

Upgrade to a fixed version.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2021-26826 being exploited?

There is no known exploitation of CVE-2021-26826 in the wild and no public exploit code.

Sources

Also known as DEBIAN-CVE-2021-26826, GHSA-fcrr-6fjg-7jpj, UBUNTU-CVE-2021-26826.

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