CVE-2021-32238 Memory corruption in n/a

High 7.8 Published Updated

A stack-based buffer overflow in Rocket League allows attackers to execute arbitrary code or cause denial of service via malicious UPK files.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Local or same network only
Victim action needed
A user has to click or open something
Fix
None listed

What is CVE-2021-32238?

CVE-2021-32238 is a high-severity memory corruption vulnerability in n/a, published on 18 May 2021. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link.

Official description

Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code execution and denial of service scenario.

Weakness: CWE-787

Which versions are affected by CVE-2021-32238?

It affects 1 product.

Products include Psyonix Rocket League.

How do I fix CVE-2021-32238?

No fix has been published for CVE-2021-32238 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2021-32238 being exploited?

There is no known exploitation of CVE-2021-32238 in the wild and no public exploit code.

Sources

Also known as GHSA-h284-6789-756m.

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