CVE-2021-32238 Memory corruption in n/a
A stack-based buffer overflow in Rocket League allows attackers to execute arbitrary code or cause denial of service via malicious UPK files.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Local or same network only
- Victim action needed
- A user has to click or open something
- Fix
- None listed
What is CVE-2021-32238?
CVE-2021-32238 is a high-severity memory corruption vulnerability in n/a, published on 18 May 2021. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link.
Official description
Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code execution and denial of service scenario.
Weakness: CWE-787
Which versions are affected by CVE-2021-32238?
It affects 1 product.
Products include Psyonix Rocket League.
How do I fix CVE-2021-32238?
No fix has been published for CVE-2021-32238 yet. Limit exposure of the affected software until one is available.
Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.
Is CVE-2021-32238 being exploited?
There is no known exploitation of CVE-2021-32238 in the wild and no public exploit code.
Sources
Also known as GHSA-h284-6789-756m.