{"answers":{"affected":"It affects 1 product.","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2022-3216 exists.","fix":"No fix has been published for CVE-2022-3216 yet. Limit exposure of the affected software until one is available.","what":"CVE-2022-3216 is a medium-severity memory corruption vulnerability in Nintendo Game Boy Color, published on 14 Sep 2022. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link."},"fix_prompt":"Check this codebase for CVE-2022-3216 and fix it if it is affected.\n\nWhat it is: CVE-2022-3216 is a medium-severity memory corruption vulnerability in Nintendo Game Boy Color, published on 14 Sep 2022. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2022-3216 exists.\n\nAffected product: Nintendo Game Boy Color. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2022-3216/ (Markdown: https://insights.sbomify.com/CVE-2022-3216/index.md)","id":"CVE-2022-3216","markdown":"https://insights.sbomify.com/CVE-2022-3216/index.md","name":"CVE-2022-3216","record":{"aliases":["GHSA-rmmf-6vg8-65gc"],"analysis":{"component_type":"hardware_firmware","fix_type":"no_fix_stated","impacts":["code_execution","denial_of_service"],"network_reachable":"yes","non_default_config":false,"product_category":"Game Boy Color","requires_auth":"none","summary":"Remote attackers can exploit memory corruption in the Game Boy Color Mobile Adapter GB, potentially leading to code execution or denial of service.","user_interaction":"required","vuln_class":"memory_corruption"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"VulDB","cpe":[{"product":"game_boy_color_firmware","vendor":"nintendo"}],"cvss":{"score":5,"severity":"medium","source":"cna","vector":"CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:L/A:L","version":"3.1"},"cwes":[{"id":"CWE-674","name":"Uncontrolled Recursion"},{"id":"CWE-119","name":"Improper Restriction of Operations within the Bounds of a Memory Buffer"}],"description":"A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.","ecosystems":[],"exploits":{"exploitdb":0,"first_seen":null,"github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[],"tier":"weaponised"},"has_fix":null,"headline":"Nintendo Game Boy Color Mobile Adapter GB Tetsuji memory corruption","id":"CVE-2022-3216","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"memory_corruption","year":"2022"},"n_packages":0,"n_references":2,"next":{"headline":"Weak cryptography in VISAM VBASE","id":"CVE-2022-3217"},"packages":[],"prev":{"headline":"SwiftNIO vulnerable to Improper Neutralization of CRLF Sequences in HTTP Headers ('HTTP Response Splitting')","id":"CVE-2022-3215"},"products":["Game Boy Color"],"published":"2022-09-14","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"US public information, NVD API terms","name":"NVD"},{"class":"attribution","licence":"CWE Terms of Use","name":"CWE (MITRE)"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"}],"ssvc":{"automatable":"no","exploitation":"poc","technical_impact":"partial"},"state":"PUBLISHED","updated":"2025-04-15","vendors":["Nintendo"]},"summary":"Remote attackers can exploit memory corruption in the Game Boy Color Mobile Adapter GB, potentially leading to code execution or denial of service.","url":"https://insights.sbomify.com/CVE-2022-3216/"}