# CVE-2022-3216: Nintendo Game Boy Color Mobile Adapter GB Tetsuji memory corruption

> Remote attackers can exploit memory corruption in the Game Boy Color Mobile Adapter GB, potentially leading to code execution or denial of service.

- **Severity:** Medium 5.0 (`CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:L/A:L`)
- **Exploited in the wild:** Not known
- **Login needed:** Not needed
- **Attackable:** Over the internet
- **Victim action needed:** A user has to click or open something
- **Fix available:** No
- **Published:** 14 Sep 2022
- **Updated:** 15 Apr 2025
- **Also known as:** GHSA-rmmf-6vg8-65gc

## What is CVE-2022-3216?

CVE-2022-3216 is a medium-severity memory corruption vulnerability in Nintendo Game Boy Color, published on 14 Sep 2022. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.

### Official description

A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.

Weakness: CWE-674 (Uncontrolled Recursion), CWE-119 (Improper Restriction of Operations within the Bounds of a Memory Buffer)

## Which versions are affected by CVE-2022-3216?

It affects 1 product.


Products: Nintendo Game Boy Color Firmware.

## How do I fix CVE-2022-3216?

No fix has been published for CVE-2022-3216 yet. Limit exposure of the affected software until one is available.

## Is CVE-2022-3216 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2022-3216 exists.

## Fix prompt for AI coding agents

```text
Check this codebase for CVE-2022-3216 and fix it if it is affected.

What it is: CVE-2022-3216 is a medium-severity memory corruption vulnerability in Nintendo Game Boy Color, published on 14 Sep 2022. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.
Exploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2022-3216 exists.

Affected product: Nintendo Game Boy Color. No package-level version data is available, so check the vendor advisory linked from the reference page.

Task:
1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.
2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.
3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.
4. Run the tests and summarise what changed and why.
5. If nothing in the project is affected, say so and change nothing.

Reference: https://insights.sbomify.com/CVE-2022-3216/ (Markdown: https://insights.sbomify.com/CVE-2022-3216/index.md)
```

## Sources

- CVE record: https://www.cve.org/CVERecord?id=CVE-2022-3216
- NVD: https://nvd.nist.gov/vuln/detail/CVE-2022-3216
- OSV: https://osv.dev/vulnerability/CVE-2022-3216

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From sbomify Insights: https://insights.sbomify.com/CVE-2022-3216/
Summaries are generated and may contain mistakes; the official description above is the record.
