CVE-2022-47949 Memory corruption in n/a

Critical 9.8 Published Updated

Remote attackers can execute arbitrary code via a buffer overflow in the NetworkBuffer class when victims join a game session.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
Not needed
Fix
None listed

What is CVE-2022-47949?

CVE-2022-47949 is a critical memory corruption vulnerability in n/a, published on 24 Dec 2022. An attacker can exploit it over the internet without logging in, with no action from the victim.

Official description

The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game session with the attacker. Other affected products include Mario Kart 7 before 1.2, Mario Kart 8, Mario Kart 8 Deluxe before 2.1.0, ARMS before 5.4.1, Splatoon, Splatoon 2 before 5.5.1, Splatoon 3 before late 2022, Super Mario Maker 2 before 3.0.2, and Nintendo Switch Sports before late 2022.

Weakness: CWE-120

Which versions are affected by CVE-2022-47949?

It affects 9 products.

Products include Nintendo Animal Crossing\, Nintendo Arms, Nintendo Mario Kart 7, Nintendo Mario Kart 8, Nintendo Splatoon, Nintendo Splatoon 2 and 3 more.

How do I fix CVE-2022-47949?

No fix has been published for CVE-2022-47949 yet. Limit exposure of the affected software until one is available.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2022-47949 being exploited?

It is not confirmed as exploited in the wild, but public exploit code for CVE-2022-47949 exists.

Sources

Also known as GHSA-85gv-67qj-g3gx.

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