CVE-2026-110736 Information disclosure in Godot Engine
A crafted translation file in Godot Engine can cause an out-of-bounds read, leading to process memory disclosure or application crashes.
- Exploited in the wild
- Not known
- Login needed
- Not needed
- Attackable
- Local or same network only
- Victim action needed
- A user has to click or open something
- Fix
- None listed
What is CVE-2026-110736?
CVE-2026-110736 is a low-severity vulnerability in godotengine Godot Engine, published on 14 Oct 2026. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link.
Official description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Weakness: CWE-1285
Which versions are affected by CVE-2026-110736?
How do I fix CVE-2026-110736?
No fix has been published for CVE-2026-110736 yet. Limit exposure of the affected software until one is available.
Is CVE-2026-110736 being exploited?
It is not confirmed as exploited in the wild, but public exploit code for CVE-2026-110736 exists.
Sources
Also known as DEBIAN-CVE-2026-110736, GHSA-qf43-7r7c-mf8f, UBUNTU-CVE-2026-110736.