{"answers":{"affected":"","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2026-110736 exists.","fix":"No fix has been published for CVE-2026-110736 yet. Limit exposure of the affected software until one is available.","what":"CVE-2026-110736 is a low-severity vulnerability in godotengine Godot Engine, published on 14 Oct 2026. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link."},"fix_prompt":"Check this codebase for CVE-2026-110736 and fix it if it is affected.\n\nWhat it is: CVE-2026-110736 is a low-severity vulnerability in godotengine Godot Engine, published on 14 Oct 2026. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2026-110736 exists.\n\nAffected product: godotengine Godot Engine. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2026-110736/ (Markdown: https://insights.sbomify.com/CVE-2026-110736/index.md)","id":"CVE-2026-110736","markdown":"https://insights.sbomify.com/CVE-2026-110736/index.md","name":"CVE-2026-110736","record":{"aliases":["DEBIAN-CVE-2026-110736","GHSA-qf43-7r7c-mf8f","UBUNTU-CVE-2026-110736"],"analysis":{"component_type":"desktop_application","fix_type":"no_fix_stated","impacts":["data_read","denial_of_service"],"network_reachable":"adjacent_or_local","non_default_config":false,"product_category":"Game engine","requires_auth":"none","summary":"A crafted translation file in Godot Engine can cause an out-of-bounds read, leading to process memory disclosure or application crashes.","user_interaction":"required","vuln_class":"information_disclosure"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"mitre","cpe":[],"cvss":{"score":3.6,"severity":"low","source":"cna","vector":"CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L","version":"3.1"},"cwes":[{"id":"CWE-1285","name":"Improper Validation of Specified Index, Position, or Offset in Input"}],"description":"Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified \"no security issues\" because the required attacker access is outside of the current Godot Engine threat model.","ecosystems":[],"exploits":{"exploitdb":0,"first_seen":null,"github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[],"tier":"weaponised"},"has_fix":false,"headline":"Information disclosure in Godot Engine","id":"CVE-2026-110736","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"information_disclosure","year":"2026"},"n_packages":0,"n_references":2,"next":{"headline":"Push Endpoint Returns Permissive CORS Headers","id":"CVE-2026-110737"},"packages":[],"prev":{"headline":"Memory corruption in Godot Engine","id":"CVE-2026-110735"},"products":["Godot Engine"],"published":"2026-10-14","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"CWE Terms of Use","name":"CWE (MITRE)"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"}],"ssvc":{"automatable":"no","exploitation":"poc","technical_impact":"partial"},"state":"PUBLISHED","updated":"2026-10-15","vendors":["godotengine"]},"summary":"A crafted translation file in Godot Engine can cause an out-of-bounds read, leading to process memory disclosure or application crashes.","url":"https://insights.sbomify.com/CVE-2026-110736/"}