{"answers":{"affected":"","exploited":"It is not confirmed as exploited in the wild, but public exploit code for CVE-2026-111153 exists.","fix":"No fix has been published for CVE-2026-111153 yet. Limit exposure of the affected software until one is available.","what":"CVE-2026-111153 is a medium-severity denial of service vulnerability in libgme game-music-emu, published on 15 Oct 2026. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link."},"fix_prompt":"Check this codebase for CVE-2026-111153 and fix it if it is affected.\n\nWhat it is: CVE-2026-111153 is a medium-severity denial of service vulnerability in libgme game-music-emu, published on 15 Oct 2026. It can only be exploited from the same machine or local network, and only if a user opens a file or follows a link.\nExploitation: It is not confirmed as exploited in the wild, but public exploit code for CVE-2026-111153 exists.\n\nAffected product: libgme game-music-emu. No package-level version data is available, so check the vendor advisory linked from the reference page.\n\nTask:\n1. Search the dependency manifests and lockfiles (for example package.json, package-lock.json, requirements.txt, poetry.lock, uv.lock, pom.xml, build.gradle, go.mod, Cargo.lock, Gemfile.lock) and any Dockerfiles for the affected packages, including transitive dependencies.\n2. If an affected version is in use, upgrade it to the fixed version for its release line with the project's package manager, so the lockfile is regenerated. Prefer the smallest upgrade that fixes it.\n3. If there is no fix, or the upgrade would break the build, do not guess: explain the risk and the safest workaround instead.\n4. Run the tests and summarise what changed and why.\n5. If nothing in the project is affected, say so and change nothing.\n\nReference: https://insights.sbomify.com/CVE-2026-111153/ (Markdown: https://insights.sbomify.com/CVE-2026-111153/index.md)","id":"CVE-2026-111153","markdown":"https://insights.sbomify.com/CVE-2026-111153/index.md","name":"CVE-2026-111153","record":{"aliases":["DEBIAN-CVE-2026-111153","ECHO-c62b-1bb7-da5e","GHSA-9f4r-v8r3-c47c","UBUNTU-CVE-2026-111153"],"analysis":{"component_type":"library","fix_type":"upgrade","impacts":["denial_of_service"],"network_reachable":"adjacent_or_local","non_default_config":false,"product_category":"Game Music Emu library","requires_auth":"none","summary":"Attackers can crash applications using Game Music Emu by supplying malicious NSF files that trigger an out-of-bounds read in the voice muting logic.","user_interaction":"required","vuln_class":"denial_of_service"},"analysis_generated_by":"qwen3.8-flash-next","assigner":"VulnCheck","cpe":[],"cvss":{"score":6.8,"severity":"medium","source":"cna","vector":"CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N","version":"4.0"},"cwes":[{"id":"CWE-125","name":"Out-of-bounds Read"}],"description":"Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.","ecosystems":[],"exploits":{"exploitdb":0,"first_seen":null,"github_poc":0,"max_poc_stars":null,"metasploit":0,"nuclei":0,"refs":[],"tier":"weaponised"},"has_fix":false,"headline":"Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_","id":"CVE-2026-111153","indexable":true,"kev":null,"kind":"cve","links":{"ecosystem":null,"product":null,"products":[],"type":"denial_of_service","year":"2026"},"n_packages":0,"n_references":6,"next":{"headline":"libTiMidity through 0.2.8 Stack Out-of-Bounds Write via parse_gen in SoundFont Loader","id":"CVE-2026-111154"},"packages":[],"prev":{"headline":"Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader","id":"CVE-2026-111152"},"products":["game-music-emu"],"published":"2026-10-15","related":[],"sources":[{"class":"attribution","licence":"CVE Terms of Use (MITRE)","name":"CVE List","prefix":"CVE"},{"class":"attribution","licence":"CWE Terms of Use","name":"CWE (MITRE)"},{"class":"attribution","licence":"FIRST CVSS licence","name":"CVSS (FIRST)"}],"ssvc":{"automatable":"no","exploitation":"poc","technical_impact":"partial"},"state":"PUBLISHED","updated":"2026-10-15","vendors":["libgme"]},"summary":"Attackers can crash applications using Game Music Emu by supplying malicious NSF files that trigger an out-of-bounds read in the voice muting logic.","url":"https://insights.sbomify.com/CVE-2026-111153/"}