CVE-2026-21732 GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation

Critical 9.6 Published Updated

A malicious web page can trigger an out-of-bounds write in the GPU shader compiler, potentially leading to code execution or privilege escalation on Android devices.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Over the internet
Victim action needed
A user has to click or open something
Fix
Available

What is CVE-2026-21732?

CVE-2026-21732 is a critical memory corruption vulnerability in Imagination Technologies Graphics DDK, published on 20 Mar 2026. An attacker can exploit it over the internet without logging in, and only if a user opens a file or follows a link.

Official description

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.

An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.

Weakness: CWE-787, CWE-823

Which versions are affected by CVE-2026-21732?

It affects 1 product.

Products include Imaginationtech Ddk.

How do I fix CVE-2026-21732?

Apply the vendor's patch.

Upgrade to the fixed version. Memory-safe languages, compiler hardening and fuzzing prevent most new cases. More about Memory corruption.

Is CVE-2026-21732 being exploited?

There is no known exploitation of CVE-2026-21732 in the wild and no public exploit code.

Sources

Also known as A-468248021, ASB-A-468248021, GHSA-2mc2-45rp-r4w4.

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