CVE-2026-25546 Godot MCP is vulnerable to Command Injection via unsanitized projectPath

High 7.8 Published Updated
Exploited in the wild
Not known
Fix
Available

What is CVE-2026-25546?

CVE-2026-25546 is a high-severity vulnerability in Coding-Solo godot-mcp, published on 4 Feb 2026.

Official description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Weakness: CWE-78

Which versions are affected by CVE-2026-25546?

2 open source packages ship an affected version, including @coding-solo/godot-mcp. It affects 1 product.

PackageAffectedFixed in
@coding-solo/godot-mcp npmAll versions0.1.1
@coding-solo/godot-mcp npmAll versions0.1.1

Products include Coding-Solo Godot Mcp.

How do I fix CVE-2026-25546?

Upgrade @coding-solo/godot-mcp to 0.1.1 or later.

Is CVE-2026-25546 being exploited?

There is no known exploitation of CVE-2026-25546 in the wild and no public exploit code.

Public exploit code: 1 proofs of concept on GitHub.

Sources

Also known as GHSA-8jx2-rhfh-q928.

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