GHSA-c55g-rp4x-fx84 Microsoft DirectX: .spritefont multiply overflow only in 32-bit builds

Not scored Published

An integer overflow in the DirectX Tool Kit SpriteFont reader allows remote code execution when processing untrusted spritefont files in 32-bit builds.

Exploited in the wild
Not known
Login needed
Not needed
Attackable
Not stated
Victim action needed
A user has to click or open something
Fix
Available

What is GHSA-c55g-rp4x-fx84?

GHSA-c55g-rp4x-fx84 is a vulnerability in directxtk_desktop_win10, published on 18 May 2026.

Official description

Impact

The spritefont reader can be induced to perform a 32-bit overflow multiply that could in theory result in a RCE.

This impacts the use of the DirectX Tool Kit SpriteFont class file loading ctor if given untrusted data files.

> Note this only applies to x86/ARM builds of the library. ARM64 and x64 native is not subject to this issue.

Patches

This bug has been fixed in the May 7, 2026 release. Alternatively, users can update their copy of the reader as per this commit.

Workarounds

This does not apply if a project's .spritefont files are all 'trusted' data that were included with an application. It's primarily an issue only if developers are using user-provided or network downloaded spritefont files.

Which versions are affected by GHSA-c55g-rp4x-fx84?

4 open source packages ship an affected version, including directxtk_desktop_win10 and directxtk_uwp.

PackageAffectedFixed in
directxtk_desktop_win10 NuGetAll versions2026.5.8.1
directxtk_desktop_win10 NuGetAll versions2026.5.8.1
directxtk_uwp NuGetAll versions2026.5.8.1
directxtk_uwp NuGetAll versions2026.5.8.1

How do I fix GHSA-c55g-rp4x-fx84?

Upgrade directxtk_desktop_win10 to 2026.5.8.1 or later.

Is GHSA-c55g-rp4x-fx84 being exploited?

There is no known exploitation of GHSA-c55g-rp4x-fx84 in the wild and no public exploit code.

Sources

Is GHSA-c55g-rp4x-fx84 in your software?

Upload an SBOM and sbomify checks it against every vulnerability here, every day.

Check your SBOMs for free